Game designers “need to place faith in the design process itself, not in their inevitably doomed first draft,” says former Firaxis lead designer Soren Johnson. (Originally printed in Game Developer magazine.]”You have to design for success, plan for failure, and then know how to rebound from that failure. Our 1.0 version of AI War was successful but not wildly so. Little irritations added up and annoyed people enough that they stopped playing. When the public gets the game, they find problems that you never did, and you must devote time to fixing them. Once you do, the fans are happy, and the game becomes more successful than it would have been otherwise. You have to eat a lot of humble pie, but after awhile you get really used to that, and the stuff that used to give me a hard time emotionally when I was first starting out is just par for the course now. I don’t even notice. It’s just feedback, and whether it’s viable or not determines if it goes in the ‘yes’ bucket or the ‘no’ bucket or the ‘maybe’ bucket.” – Chris Park, designer of AI War: Fleet Command, from the Three Moves Ahead podcast, Episode… Read full this story
- The Porsche 959's History Was Way More of a Disaster Than You Know
- DBS banks on data to know what customers want before they themselves kno
- The success of augmented reality means it may be time to rethink the way we type
- 'AdWise': 'I'm stuck at senior mid-level role'
- Edited Transcript of AIMT earnings conference call or presentation 8-Aug-19 8:30pm GMT
- Edited Transcript of ADMS earnings conference call or presentation 8-Aug-19 8:30pm GMT
- Trip Report: United DO 2012 In Chicago
- CloudBees: Streamlining the software development process with Jenkins
- America's coolest company: How Big Ass Fans went from cooling cows to a multinational tech powerhouse
- City of Albuquerque hired Alexa to help with service requests from residents
Design success means knowing what to do with feedback have 324 words, post on www.gamasutra.com at February 6, 2012. This is cached page on SEO. If you want remove this page, please contact us.