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You are here: Home / Nvidia’s Dynamic Super Resolution is downsampling made easy

Nvidia’s Dynamic Super Resolution is downsampling made easy

Back in April, Dark Souls modder Durante revealed a new tool he’d written called GeDoSaTo , or Generic Downsampling Tool. Downsampling is like the ultimate brute force anti-aliasing solution–it involves running a game at a high resolution, like 1440p or 4K or even 8K–and then using an algorithm to rescale that image to your monitor’s native, like 1080p. Downsampled games look amazingly sharp, but downsampling usually requires some tricky hacks, like adjusting monitor timings or modifying game files. GeDoSaTo made it possible to downsample games more easily than ever before, but it’s still a mod tool, and all mod tools require trial and error and tinkering.Well, Nvidia’s been paying attention. One of the major features coming to Maxwell GPUs like the GTX 980 is called Dynamic Super Resolution—and it’s just downsampling, but with official driver support instead of hacking. The favorite technique of hardcore PC screenshotters is coming to the masses.A future GeForce Experience driver for Maxwell GPUs (it wasn’t yet enabled when I tested the GTX 980 pre-launch) will include a customizable Dynamic Super Resolution option alongside other GFE basics like anti-aliasing and anisotropic filtering. On a powerful enough card, GFE may even click on Dynamic Super Resolution when… Read full this story

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Nvidia's Dynamic Super Resolution is downsampling made easy have 320 words, post on www.pcgamer.com at September 18, 2014. This is cached page on SEO. If you want remove this page, please contact us.

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